The Vanir Elements
Vanir Elements are created from the mixture of multiple Elements many times by mixing the Elemental Pure Energy in the Elements. Due to this, the Vanir Elements usually hold a different effect and look rather than what the original Elements had, or hold a mixture to those Elements. Although, the Vanir Elements will always retain the weakness of the original Element and is still weak to certain Elements. Since it's necessary for a Vanir to be created by mixing the Pure Energy from ANY Elements, there are seemingly infinite Vanir that can be created. The Vanir in this list are the original, most creative, and most powerful of the Vanir. The Elements also listed come from certain Universes.
The Vanir listed will also hold sub-abilities which are not other Vanirs, just advanced techniques and ways to use that Vanir.
The Vanir listed will also hold sub-abilities which are not other Vanirs, just advanced techniques and ways to use that Vanir.
Chaos-The Element of Corruption
This Element has power over the negative forces of the Universe. Corruption, Confusion, Dividing, Destruction, and Control. It is the strongest of the Advanced Elements, because of its ability to control anything via corruption. Its realm is the Chaos Realm, the Warp, or Kharneth. Its opposite is Divinity. There are no laws in the Kharneth, only carnage.
-Chaos: Chaos is the Element of Absolute Corruption. It comes in the form of a "Liquid Plasma" and its standard color is white. Chaos rapidly spreads when released and, upon contact with any matter, allows you to manipulate that matter with proficiency. A way to tell what has been corrupted, is its new "Negative Color."
Anything Chaos touches comes into a state of disorder, the energy begins to mutate into Chaos, and the mind is left with pure corruption. This includes the person who uses Chaos. After using Chaos, the user slowly begins to grow mad and unstable. Until, eventually, becoming Chaos itself.
-Disorder: *Classified*
-Red Chaos: *Classified*
-Twilight Chaos: *Classified*
-Light Chaos: *Classified*
-Hysteria (Kaos): This form of Chaos causes Terror upon an enemy, stunning and freezing their whole essence. It is the same as Corruption, but cannot be controlled by the user. Its average color is a dark grey. There is no way to free yourself from Kaos's Terror, unless the user is stunned or dies. Best way to survive, is to dodge.
-Anarchy (Apes): The energy that resonates in Anarquia, one of the giant spheres of destruction, its abilities come from the Four Horsemen of the Apocalypse. Its name comes from the Egyptian God of Chaos, Apophis/Apes. It does 4 things at the same time.
-Famine: Freezes Energy around it with Kaos.
-Conquest: Devours everything in its range of radiation.
-War: Massacres all Arrows, finishing it off, by stretching its attack
-Death: Leaves "Nothing" when finished. Eventually, mass and energy restores to the spot.
It can be used in any way you think of, like an art.
-Pandemonium (Caos): This energy can Confuse and Divide opponents. This Chaos cannot be controlled. Its particles are rapidly spinning, so fast, that anything that gets near it, is immediately torn apart. It also continously disappears and reappears, making it invisible from sight. Nothing can stop this form of Chaos, only Khaos can. Dodging it is the only way to survive. This form of Chaos can also make its own Mass, because it stores the Mass it took inside of it, thus creating a life form made out of Chaos. It can also make perfect clones when mixed with Llum. Only useable with Equilibrium Eyes.
-Turmoil (Khaos): The strongest form of Chaos which can only be possessed by the form gods of chaos. This form of Chaos, does not exist in this Realm/Universe. Meaning, it cannot be used unless you possess Equilibrium Eyes. This form of Khaos uses all of the other forms of Chaos to ensnare its opponents. It is mass manipulation, and cannot be stopped. This form of Chaos is the basis of "Infinite Power". The power of a God.
-Ragnarok: A Classified Element.
-Chaos: Chaos is the Element of Absolute Corruption. It comes in the form of a "Liquid Plasma" and its standard color is white. Chaos rapidly spreads when released and, upon contact with any matter, allows you to manipulate that matter with proficiency. A way to tell what has been corrupted, is its new "Negative Color."
Anything Chaos touches comes into a state of disorder, the energy begins to mutate into Chaos, and the mind is left with pure corruption. This includes the person who uses Chaos. After using Chaos, the user slowly begins to grow mad and unstable. Until, eventually, becoming Chaos itself.
-Disorder: *Classified*
-Red Chaos: *Classified*
-Twilight Chaos: *Classified*
-Light Chaos: *Classified*
-Hysteria (Kaos): This form of Chaos causes Terror upon an enemy, stunning and freezing their whole essence. It is the same as Corruption, but cannot be controlled by the user. Its average color is a dark grey. There is no way to free yourself from Kaos's Terror, unless the user is stunned or dies. Best way to survive, is to dodge.
-Anarchy (Apes): The energy that resonates in Anarquia, one of the giant spheres of destruction, its abilities come from the Four Horsemen of the Apocalypse. Its name comes from the Egyptian God of Chaos, Apophis/Apes. It does 4 things at the same time.
-Famine: Freezes Energy around it with Kaos.
-Conquest: Devours everything in its range of radiation.
-War: Massacres all Arrows, finishing it off, by stretching its attack
-Death: Leaves "Nothing" when finished. Eventually, mass and energy restores to the spot.
It can be used in any way you think of, like an art.
-Pandemonium (Caos): This energy can Confuse and Divide opponents. This Chaos cannot be controlled. Its particles are rapidly spinning, so fast, that anything that gets near it, is immediately torn apart. It also continously disappears and reappears, making it invisible from sight. Nothing can stop this form of Chaos, only Khaos can. Dodging it is the only way to survive. This form of Chaos can also make its own Mass, because it stores the Mass it took inside of it, thus creating a life form made out of Chaos. It can also make perfect clones when mixed with Llum. Only useable with Equilibrium Eyes.
-Turmoil (Khaos): The strongest form of Chaos which can only be possessed by the form gods of chaos. This form of Chaos, does not exist in this Realm/Universe. Meaning, it cannot be used unless you possess Equilibrium Eyes. This form of Khaos uses all of the other forms of Chaos to ensnare its opponents. It is mass manipulation, and cannot be stopped. This form of Chaos is the basis of "Infinite Power". The power of a God.
-Ragnarok: A Classified Element.
Light-The Element of Hope
The ability to control Light and Fire, even the abilities of Heaven. This Elements opposite is Hell. Its realm is the Light, Realm, Aether, or Heaven. Only Holy Spirits can enter this realm and survive, or face the fires of Lys.
-Light: Manipulation, Generation, and Absorbtion of Light. Light can be used destructively to create giant solar rays that burn opponents to ash, generate blasts of light, or repel light to bring an area to total darkness. Or it can be used defensively by bending light around you to become invisible, create force-fields and shields of light, or ride light waves to teleport or move at the speed of light. Holographs and Constructs can also be made from these.
-Tachyon: Tachyon is the manipulation of "Tachyon Particles" which move even faster than the speed of Light. This allows users to have one Time Distortion technique in any form (Slowing it down, speeding it up). This also allows you to move even faster than before and your attacks move even faster than Light. The only problem is, it only works in short and small bursts before destroying itself. Making it hard to handle and dangerous even with people with mastery over Light.
-Laser: This Laser Ability allows you to only become a living laser. Allowing you to move and spread yourself out. Since you are living and thinking, you can return yourself back to shape by sheer will power.
-Ether: Works like Light, but is as hot as the sun. It can burn the 5 Arrows into Nothing. It can also work with Illusions or Mirages so they'd be hitting just air when you did so.
-Ra: Two times hotter than the sun, it is the energy in Cielo. It burns existence to a crisp. With Ra, you can create energy or mass out of the things you burn. For example, from the ashes a phoenix would rise. Users of Ra are allowed to use the eye of Ra. Which shows where energy is hidden, as in, sensing the heat of an opponent. Dangerous to use without protection due to its heat.
-Llum: Makes perfect energy. Its particles are always burning and flowing. It is light given off by a blue star and would destroy anything in its path when used offensively, cause fiercer illusions, and obliterate darkness.. When mixed with Caos, it is unstoppable. It can work like the other forms of Light. Only useable with the Equilibrium Eyes.
-Lys: The ultimate form of heat energy in the Universe. It is the bases of all energy from the Light Realm. Hotter than a Blue Star, it would burn even the user to Nothing when used. It is so deadly, it cannot exist in this Realm. Only usable with the Equilibrium Eyes. No form of energy or mass known to man can stop this form of energy. Lys can destroy even the user, if not destroy, it will always harm the user, no matter their resistance levels.
-Aether: A Classified Element.
-Light: Manipulation, Generation, and Absorbtion of Light. Light can be used destructively to create giant solar rays that burn opponents to ash, generate blasts of light, or repel light to bring an area to total darkness. Or it can be used defensively by bending light around you to become invisible, create force-fields and shields of light, or ride light waves to teleport or move at the speed of light. Holographs and Constructs can also be made from these.
-Tachyon: Tachyon is the manipulation of "Tachyon Particles" which move even faster than the speed of Light. This allows users to have one Time Distortion technique in any form (Slowing it down, speeding it up). This also allows you to move even faster than before and your attacks move even faster than Light. The only problem is, it only works in short and small bursts before destroying itself. Making it hard to handle and dangerous even with people with mastery over Light.
-Laser: This Laser Ability allows you to only become a living laser. Allowing you to move and spread yourself out. Since you are living and thinking, you can return yourself back to shape by sheer will power.
-Ether: Works like Light, but is as hot as the sun. It can burn the 5 Arrows into Nothing. It can also work with Illusions or Mirages so they'd be hitting just air when you did so.
-Ra: Two times hotter than the sun, it is the energy in Cielo. It burns existence to a crisp. With Ra, you can create energy or mass out of the things you burn. For example, from the ashes a phoenix would rise. Users of Ra are allowed to use the eye of Ra. Which shows where energy is hidden, as in, sensing the heat of an opponent. Dangerous to use without protection due to its heat.
-Llum: Makes perfect energy. Its particles are always burning and flowing. It is light given off by a blue star and would destroy anything in its path when used offensively, cause fiercer illusions, and obliterate darkness.. When mixed with Caos, it is unstoppable. It can work like the other forms of Light. Only useable with the Equilibrium Eyes.
-Lys: The ultimate form of heat energy in the Universe. It is the bases of all energy from the Light Realm. Hotter than a Blue Star, it would burn even the user to Nothing when used. It is so deadly, it cannot exist in this Realm. Only usable with the Equilibrium Eyes. No form of energy or mass known to man can stop this form of energy. Lys can destroy even the user, if not destroy, it will always harm the user, no matter their resistance levels.
-Aether: A Classified Element.
Void-The Element of Emptiness
The ability to control Black Holes, Space, and Existence. Its opposite is Twilight. Its realm is Purgatory. Anything can exist in this Realm, but its laws remain like those of Order, except gods can exist there.
-Void: Manipulation over Vacuums. There are many differences between Void. There's Atmospheric Void, Dimensional Void, and Conceptual Void. This form of Void is Atmospheric because is manipulates parts in the atmosphere devoid of matter and energy (since air particles exist between what would be nothing) allowing you to manipulate even Air when you use this Element. Causing hurricanes, tornadoes, all in chain reaction blast. Reject air to create vacuum blasts that suffocate and crush opponents. You could even manipulate the weather by bending atmospheric pressure. This makes Void a perfect Element against Air, Fire, and Sound.
The appearance of Void is of a Black Mass radiating purple ene
-Dimensional Void: Dimensional Void is the manipulation of Space and Time by manipulating what matter exists within. Thus allowing for a great amount of effects, like controlling Gravity, generating White/Black Holes, Teleportation, Cut down the space of opponents (allowing you to cut through anything), and etc.
-Conceptual Void: Conceptual Void is the manipulation of matter that does not exist within space and time. You could remove items from existence, not allowing energy to be conceived, or, for the most powerful of all, deleting eternities (erasing opponents from everything in ever). Obliterate the bonds of objects, causing them to collapse. Use its Dark Energy that causes surroundings to vanish.
-Shadow Void: Ability to disappear into complete nothing. Useful when you fight with clones, when you use this, no one and nothing can hit you, in return, you cannot hit them. You can move your shadow and turn it into a "black hole" (not literally) with this, or use the darkness to consume an opponent. Shadow Void is meant for defensive capabilities and you can return yourself by sheer will-power.
-Zero: With this, you can paralyze all 6 Arrows (Time, Space, Energy, Mass, Ether, and Inferno) as if they were Nothing. You can mask your energy or mass so it seems you are completely nothing. This type of Void is more physical than the rest and comes out as a black mass. It stretches into the Vanir Element of Zero.
-Intet: Ability to produce mass or energy out of nothing and create anything from that nothingness. It is more of a technique.
-Warp: The ability to bring about energies from different realms. Create your own dimension. Summon a being from another Realm. Or, even, use the Laws of your own Dimension on an area. Warp is merely changing the rules and Elements of an area. So, say, instead of Fire taking form when you excite particles, you could get any other Vanir to take form. Uses any type of Will Manipulation. Only usable by Aesir.
-Reality Warping: A Classified Element.
-Void: Manipulation over Vacuums. There are many differences between Void. There's Atmospheric Void, Dimensional Void, and Conceptual Void. This form of Void is Atmospheric because is manipulates parts in the atmosphere devoid of matter and energy (since air particles exist between what would be nothing) allowing you to manipulate even Air when you use this Element. Causing hurricanes, tornadoes, all in chain reaction blast. Reject air to create vacuum blasts that suffocate and crush opponents. You could even manipulate the weather by bending atmospheric pressure. This makes Void a perfect Element against Air, Fire, and Sound.
The appearance of Void is of a Black Mass radiating purple ene
-Dimensional Void: Dimensional Void is the manipulation of Space and Time by manipulating what matter exists within. Thus allowing for a great amount of effects, like controlling Gravity, generating White/Black Holes, Teleportation, Cut down the space of opponents (allowing you to cut through anything), and etc.
-Conceptual Void: Conceptual Void is the manipulation of matter that does not exist within space and time. You could remove items from existence, not allowing energy to be conceived, or, for the most powerful of all, deleting eternities (erasing opponents from everything in ever). Obliterate the bonds of objects, causing them to collapse. Use its Dark Energy that causes surroundings to vanish.
-Shadow Void: Ability to disappear into complete nothing. Useful when you fight with clones, when you use this, no one and nothing can hit you, in return, you cannot hit them. You can move your shadow and turn it into a "black hole" (not literally) with this, or use the darkness to consume an opponent. Shadow Void is meant for defensive capabilities and you can return yourself by sheer will-power.
-Zero: With this, you can paralyze all 6 Arrows (Time, Space, Energy, Mass, Ether, and Inferno) as if they were Nothing. You can mask your energy or mass so it seems you are completely nothing. This type of Void is more physical than the rest and comes out as a black mass. It stretches into the Vanir Element of Zero.
-Intet: Ability to produce mass or energy out of nothing and create anything from that nothingness. It is more of a technique.
-Warp: The ability to bring about energies from different realms. Create your own dimension. Summon a being from another Realm. Or, even, use the Laws of your own Dimension on an area. Warp is merely changing the rules and Elements of an area. So, say, instead of Fire taking form when you excite particles, you could get any other Vanir to take form. Uses any type of Will Manipulation. Only usable by Aesir.
-Reality Warping: A Classified Element.
Order-The Element of Harmony
The ability to control the forces of good and put Order into place. It is the "Perfection Element." It holds no opposite, due to being made of both Chaos and Light. Its realm is the "Universe" or Mediae; the Realm where Mortals live. No God can exist in this Realm, if any God were to enter, it would be forced to be stripped of its godly power and lose its infinite energy leaving it unable to age.
-Order: Order is the Element of Harmony. It forms whenever there is harmony in an area and can take on three forms and evolve into each other. Order restores areas, objects, and concepts back together to what they originally were. That is its basic ability. The ability evolves the more peaceful an area is and grows stronger whenever there is.
-Glowing Order: The minor form of Order. This order looks like small yellow lights that buzz around peaceful areas. This form is harmless and is merely a symbol of peace.
-Green Mist Order: The second form is of a green gas and this is when its power comes to work. Anything inside this green gas restores itself back to its original form. Thus, giving it healing capabilities. This is when it is still somewhat harmless and mainly meant for defense and empowering.
-Emerald Order: The third form of Order is of an emerald crystal. It forms naturally when there is perfect peace in an area or object or even too much peace. The emerald is extremely durable and was originally formed when the Green Mist became compact and created this physical version. Emerald Order spreads itself and rapidly tries to harmonize areas. Anything inside the crystal will restore too much and will return back to its original state; merely made of elements and atoms.
-Ma'at: Turns energy, time, space, or mass into something simple. For example, a sword that has been tampered with bad energy. With Ma'at, that sword would turn into a regular sword. Ma'at can heal, restore peace, and destroy bad energy. When you look at it, it seems like time is going backwards. It is an ultimate restoration technique.
-Civil: Freezes time in certain areas and absorbs energy. It can speed up time in a certain space so it would seem like a person was aging.
-Pax: It heals all energy or toxins in a body and stops corruption. It can heal anything it touches. In an area, bad energy will not be able to take form.
-Law: The greatest form of energy in this Realm. This energy allows no energy to take a form. It also, doesn't allow super speed and only allows Light Speed to be the limit of a speed. With Law, you'd control every Astral element and even gravity. It also reduces energy to almost nothing in an area. When Law comes into work, it forces things to restore back to its original state. Placing certain restrictions on concepts, laws, or objects. Only usable by Aesir.
-Harmony: A Classified Element.
-Order: Order is the Element of Harmony. It forms whenever there is harmony in an area and can take on three forms and evolve into each other. Order restores areas, objects, and concepts back together to what they originally were. That is its basic ability. The ability evolves the more peaceful an area is and grows stronger whenever there is.
-Glowing Order: The minor form of Order. This order looks like small yellow lights that buzz around peaceful areas. This form is harmless and is merely a symbol of peace.
-Green Mist Order: The second form is of a green gas and this is when its power comes to work. Anything inside this green gas restores itself back to its original form. Thus, giving it healing capabilities. This is when it is still somewhat harmless and mainly meant for defense and empowering.
-Emerald Order: The third form of Order is of an emerald crystal. It forms naturally when there is perfect peace in an area or object or even too much peace. The emerald is extremely durable and was originally formed when the Green Mist became compact and created this physical version. Emerald Order spreads itself and rapidly tries to harmonize areas. Anything inside the crystal will restore too much and will return back to its original state; merely made of elements and atoms.
-Ma'at: Turns energy, time, space, or mass into something simple. For example, a sword that has been tampered with bad energy. With Ma'at, that sword would turn into a regular sword. Ma'at can heal, restore peace, and destroy bad energy. When you look at it, it seems like time is going backwards. It is an ultimate restoration technique.
-Civil: Freezes time in certain areas and absorbs energy. It can speed up time in a certain space so it would seem like a person was aging.
-Pax: It heals all energy or toxins in a body and stops corruption. It can heal anything it touches. In an area, bad energy will not be able to take form.
-Law: The greatest form of energy in this Realm. This energy allows no energy to take a form. It also, doesn't allow super speed and only allows Light Speed to be the limit of a speed. With Law, you'd control every Astral element and even gravity. It also reduces energy to almost nothing in an area. When Law comes into work, it forces things to restore back to its original state. Placing certain restrictions on concepts, laws, or objects. Only usable by Aesir.
-Harmony: A Classified Element.
Hel-The Element of Bonds
This Element summons the forces of the Underworld and summons its power. The opposite of Light. Its realm is the Underworld, Nether, Hell, etc. In Hel, if a pure being were to enter, the forces of Hel would immediately advance and destroy the person. Gods are at their greatest power there.
-Hel: Hel is the usage of Malefic Forces. It is purely energy when used. The way Hell works is, when touched by its energy, you become "tagged by evil" allowing any Divine Abilities or Positive Abilities to harm you terribly. Thus, allowing you to be sealed easily from a distance, or the user can force attacks that appear right on you from a distance. Hel mainly deals with entombents, summoning, sealing, and bonding. It violently seals opponents naturally. Unlike most Vanir Elements, Hel has a sentience. It only knows how to cage other Elements and does so masterfully. When in need, it can multiply rapidly and it is stronger when Hel is compact. Its form is of a red energy and it is more of a force than a physical object.
-Taboo Elements: Elements that are extremely powerful and could cause instant death on any form of energy. These elements usually require Incantations and a great Sacrifice. An example of a Taboo, would be the Identity Bomb, capable of completely erasing a person from existence and any time, making them seem like they never existed. These Elements are only used are "last stand" type abilities, only used if really needed to. One of the strongest Taboos would be Ragnarok, Doom of Powers/Gods. Ragnarok turns you into a God and you can guess what the Sacrifice is with Ragnarok's meaning. These are examples, each need an Incantation to work, and these are not nearly the power of the Taboos. Identity Bomb is the weakest of the Taboos.
-Inferno: The ability to increase the power of a negative energy to near perfection. It can also work as a barrier to negate positive energy and heat. It multiplies and influence Hel in the area, making it stronger.
-Duat: The ability to summon anything from any place at any time, even to summon large beings of immense power. Duat can also store anything you want instantly. It's like a pocket world.
-Foscor: Produce clones that mirror an opponents abilities, or, even, produce your opponents shadow to fight their owner making the owner sem to be fighting themself. Invert abilities so the shadow takes the beating. Can send a wave of Terror that absorbs all energy including flesh and organs, leaving only bone.
-Achlys: The ability to control Celestial Forms in the Galaxy and summon its power. For example, the Sun, Moon, Asteroids, etc. As well as manipulation of "Night" (Space).
-Nether: A Classified Element.
-Hel: Hel is the usage of Malefic Forces. It is purely energy when used. The way Hell works is, when touched by its energy, you become "tagged by evil" allowing any Divine Abilities or Positive Abilities to harm you terribly. Thus, allowing you to be sealed easily from a distance, or the user can force attacks that appear right on you from a distance. Hel mainly deals with entombents, summoning, sealing, and bonding. It violently seals opponents naturally. Unlike most Vanir Elements, Hel has a sentience. It only knows how to cage other Elements and does so masterfully. When in need, it can multiply rapidly and it is stronger when Hel is compact. Its form is of a red energy and it is more of a force than a physical object.
-Taboo Elements: Elements that are extremely powerful and could cause instant death on any form of energy. These elements usually require Incantations and a great Sacrifice. An example of a Taboo, would be the Identity Bomb, capable of completely erasing a person from existence and any time, making them seem like they never existed. These Elements are only used are "last stand" type abilities, only used if really needed to. One of the strongest Taboos would be Ragnarok, Doom of Powers/Gods. Ragnarok turns you into a God and you can guess what the Sacrifice is with Ragnarok's meaning. These are examples, each need an Incantation to work, and these are not nearly the power of the Taboos. Identity Bomb is the weakest of the Taboos.
-Inferno: The ability to increase the power of a negative energy to near perfection. It can also work as a barrier to negate positive energy and heat. It multiplies and influence Hel in the area, making it stronger.
-Duat: The ability to summon anything from any place at any time, even to summon large beings of immense power. Duat can also store anything you want instantly. It's like a pocket world.
-Foscor: Produce clones that mirror an opponents abilities, or, even, produce your opponents shadow to fight their owner making the owner sem to be fighting themself. Invert abilities so the shadow takes the beating. Can send a wave of Terror that absorbs all energy including flesh and organs, leaving only bone.
-Achlys: The ability to control Celestial Forms in the Galaxy and summon its power. For example, the Sun, Moon, Asteroids, etc. As well as manipulation of "Night" (Space).
-Nether: A Classified Element.
Twilight-the Element of Balance
Twilight is the edge and end of both Darkness and Light. The Element calls upon both of those forces to create almost any form of Mass they wish. Twilight's opposite is Void because Twilight calls upon the existence of energy and mass, while Void calls upon the non-existence of mass and energy. The Umbra is the realm in which Twilight exists in, with millions of gods in that Realm. This ability, also, deals with color. Twilight works well with Order.
-Twilight: The normal and basic ability of Twilight is the creation of Mass from dark matter and the energy of light to create, literally, anything they want. They can call upon it using almost little to nothing of their energy, and summon it in any part they want. The mass they create would usually be black and the color of the light they absorbed, for example, if they absorbed green light the second mix of the color would be green. Twilight mainly deals with construction making. Even though they can create anything they want, they wouldn't be able to create life at a novice level. Twilight users can use both Dark and Light in a mixed state or separately. Twilight is formed when darkness and light meet together. Since Twilight is made of both Darkness and Light (which are sometimes regarded as the patrons to all Elements), Twilight holds great levels of durability to all Elements.
-Exudation: This ability is similar to the normal Twilight ability, but calls upon your own energy. You create your own energy and give it any type of ability you wish. Although, this ranges from color only. Purple Energy could have the ability to age an opponents energy or Yellow Energy could have the ability to sap energy. But the ability must always be the same once you've created it. Although, they can only summon colors from the Rainbow. Exudation calls upon the colors of emotion to create these Rainbow colors. The color of the emotion must always pertain to its color (as seen by the example of Purple and Yellow Energies).
-Crepuscle: The mixture of Void and Light creating a swirling vortex that rips apart anything that comes close. Like Twilight, it can be used in any way, not just by the vortex. If used by a sword Crepuscle, slashing the air with enough friction would create thin vortexes that, if the person is hit by it, would be swallowed up by it.
-Tasogare: The ability to form a Legendary Creature (Which normal Twilight doesn't let you create) out of 2 complete opposites. This creature is fit with the abilities of both abilities and can take on any shape or size. The Tasogare can range from a fucking Pokemon to an Ant. The Tasogare would get the characteristics of the creature it takes upon and would protect the user. Tasogare, since he is also made of Twilight, can negate almost any Element it is hit by.
-Umbra: The Energy that exists in the Umbra/Twilight Realm. This ability calls upon the energy from the Umbra creating devastating attacks which make the others pale in comparison. The Umbra can create the Light or Dark version of an Element, even from the Vanir Section making it either do the opposite it was intended to do, or make it even more destructive. Umbra, actually, allows you to use ALL of the Vanir Elements from 1-3 and ALL the normal Jotunn Elements. Umbra can also form a wider color spectrum to create more abilities.
-Source: A Classified Element.
-Twilight: The normal and basic ability of Twilight is the creation of Mass from dark matter and the energy of light to create, literally, anything they want. They can call upon it using almost little to nothing of their energy, and summon it in any part they want. The mass they create would usually be black and the color of the light they absorbed, for example, if they absorbed green light the second mix of the color would be green. Twilight mainly deals with construction making. Even though they can create anything they want, they wouldn't be able to create life at a novice level. Twilight users can use both Dark and Light in a mixed state or separately. Twilight is formed when darkness and light meet together. Since Twilight is made of both Darkness and Light (which are sometimes regarded as the patrons to all Elements), Twilight holds great levels of durability to all Elements.
-Exudation: This ability is similar to the normal Twilight ability, but calls upon your own energy. You create your own energy and give it any type of ability you wish. Although, this ranges from color only. Purple Energy could have the ability to age an opponents energy or Yellow Energy could have the ability to sap energy. But the ability must always be the same once you've created it. Although, they can only summon colors from the Rainbow. Exudation calls upon the colors of emotion to create these Rainbow colors. The color of the emotion must always pertain to its color (as seen by the example of Purple and Yellow Energies).
-Crepuscle: The mixture of Void and Light creating a swirling vortex that rips apart anything that comes close. Like Twilight, it can be used in any way, not just by the vortex. If used by a sword Crepuscle, slashing the air with enough friction would create thin vortexes that, if the person is hit by it, would be swallowed up by it.
-Tasogare: The ability to form a Legendary Creature (Which normal Twilight doesn't let you create) out of 2 complete opposites. This creature is fit with the abilities of both abilities and can take on any shape or size. The Tasogare can range from a fucking Pokemon to an Ant. The Tasogare would get the characteristics of the creature it takes upon and would protect the user. Tasogare, since he is also made of Twilight, can negate almost any Element it is hit by.
-Umbra: The Energy that exists in the Umbra/Twilight Realm. This ability calls upon the energy from the Umbra creating devastating attacks which make the others pale in comparison. The Umbra can create the Light or Dark version of an Element, even from the Vanir Section making it either do the opposite it was intended to do, or make it even more destructive. Umbra, actually, allows you to use ALL of the Vanir Elements from 1-3 and ALL the normal Jotunn Elements. Umbra can also form a wider color spectrum to create more abilities.
-Source: A Classified Element.